Module:Yesno: Difference between revisions

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meta>Mr. Stradivarius
tweak logic to make it work like the actual template - the documentation was slightly wrong
Ookami (talk | contribs)
m 28 revisions imported
 
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local p = {}
-- Function allowing for consistent treatment of boolean-like wikitext input.
-- It works similarly to the template {{yesno}}.


function p.yesno(frame)
return function (val, default)
 
-- If your wiki uses non-ascii characters for any of "yes", "no", etc., you
    -- defaults
-- should replace "val:lower()" with "mw.ustring.lower(val)" in the
    local retvals = {
-- following line.
        yes  = "yes",
val = type(val) == 'string' and val:lower() or val
        no   = "",
if val == nil then
        ["¬"] = ""
return nil
    }
elseif val == true  
 
or val == 'yes'
    -- Allow arguments to override defaults.
or val == 'y'
    -- 'any' tracks the presence of any arguments at all.
or val == 'true'
    local args = frame.args
or val == 't'
    local any = false
or val == 'on'
    for k,v in pairs(args) do
or tonumber(val) == 1
        any = true
then
        retvals[k] = v
return true
    end
elseif val == false
    -- If there are no arguments, try and get them from the parent frame.
or val == 'no'
    if any == false then
or val == 'n'
        local pframe = frame:getParent()
or val == 'false'
        args = pframe.args
or val == 'f'
        for k,v in pairs(args) do
or val == 'off'
            any = true
or tonumber(val) == 0
            retvals[k] = v
then
        end
return false
    end   
else
 
return default
    val = args[1]
end
 
    -- First deal with the case if val is nil, then deal with other cases.
    if val == nil then
        return retvals['¬']
    end
 
    val = val:lower()          -- Coerce to blank if nil; make lowercase.
    val = val:match'^%s*(.*%S)' or '' -- Trim whitespace.
 
    if val == '' then
        return retvals['blank'] or retvals['no']
    elseif val == 'n' or val == 'no' or val == '0' then
        return retvals['no']
    elseif val == 'y' or val == 'yes' or val == '1' or retvals['def'] == nil then
        return retvals['yes']
    else
        return retvals['def']
    end
end
end
return p

Latest revision as of 00:52, 3 September 2020

This module provides a consistent interface for processing boolean or boolean-style string input. While Lua allows the true and false boolean values, wikicode templates can only express boolean values through strings such as "yes", "no", etc. This module processes these kinds of strings and turns them into boolean input for Lua to process. It also returns nil values as nil, to allow for distinctions between nil and false. The module also accepts other Lua structures as input, i.e. booleans, numbers, tables, and functions. If it is passed input that it does not recognise as boolean or nil, it is possible to specify a default value to return.

Syntax

<syntaxhighlight lang="lua">yesno(value, default)</syntaxhighlight>

value is the value to be tested. Boolean input or boolean-style input (see below) always evaluates to either true or false, and nil always evaluates to nil. Other values evaluate to default.

Usage

First, load the module. Note that it can only be loaded from other Lua modules, not from normal wiki pages. For normal wiki pages you can use {{yesno}} instead.

<syntaxhighlight lang="lua"> local yesno = require('Module:Yesno') </syntaxhighlight>

Some input values always return true, and some always return false. nil values always return nil.

<syntaxhighlight lang="lua"> -- These always return true: yesno('yes') yesno('y') yesno('true') yesno('t') yesno('1') yesno(1) yesno(true)

-- These always return false: yesno('no') yesno('n') yesno('false') yesno('f') yesno('0') yesno(0) yesno(false)

-- A nil value always returns nil: yesno(nil) </syntaxhighlight>

String values are converted to lower case before they are matched:

<syntaxhighlight lang="lua"> -- These always return true: yesno('Yes') yesno('YES') yesno('yEs') yesno('Y') yesno('tRuE')

-- These always return false: yesno('No') yesno('NO') yesno('nO') yesno('N') yesno('fALsE') </syntaxhighlight>

You can specify a default value if yesno receives input other than that listed above. If you don't supply a default, the module will return nil for these inputs.

<syntaxhighlight lang="lua"> -- These return nil: yesno('foo') yesno({}) yesno(5) yesno(function() return 'This is a function.' end)

-- These return true: yesno('foo', true) yesno({}, true) yesno(5, true) yesno(function() return 'This is a function.' end, true)

-- These return "bar": yesno('foo', 'bar') yesno({}, 'bar') yesno(5, 'bar') yesno(function() return 'This is a function.' end, 'bar') </syntaxhighlight>

Note that the blank string also functions this way: <syntaxhighlight lang="lua"> yesno() -- Returns nil. yesno(, true) -- Returns true. yesno(, 'bar') -- Returns "bar". </syntaxhighlight>

Although the blank string usually evaluates to false in wikitext, it evaluates to true in Lua. This module prefers the Lua behaviour over the wikitext behaviour. If treating the blank string as false is important for your module, you will need to remove blank arguments at an earlier stage of processing.


-- Function allowing for consistent treatment of boolean-like wikitext input.
-- It works similarly to the template {{yesno}}.

return function (val, default)
	-- If your wiki uses non-ascii characters for any of "yes", "no", etc., you
	-- should replace "val:lower()" with "mw.ustring.lower(val)" in the
	-- following line.
	val = type(val) == 'string' and val:lower() or val
	if val == nil then
		return nil
	elseif val == true 
		or val == 'yes'
		or val == 'y'
		or val == 'true'
		or val == 't'
		or val == 'on'
		or tonumber(val) == 1
	then
		return true
	elseif val == false
		or val == 'no'
		or val == 'n'
		or val == 'false'
		or val == 'f'
		or val == 'off'
		or tonumber(val) == 0
	then
		return false
	else
		return default
	end
end